Standard and Hard
Two boards a day, the same two for everyone, and a leaderboard that closes at midnight. Miss a day and a freeze can cover it — you earn one for every seven days in a row, and hold at most two.
One board a day
Colour every node so that no two joined by a line ever match. It is never impossible, and it is rarely obvious. A new board arrives each morning — the same one for everyone.
Free to play · iPhone and Android
The rule
Two nodes joined by a line cannot share a colour. Every board can be solved with four — because every board is planar, and a planar map has never needed a fifth. That is a theorem, not a promise we are making.
Every colour carries a shape, so the board stays solvable without relying on colour at all.
Ways to play
Two boards a day, the same two for everyone, and a leaderboard that closes at midnight. Miss a day and a freeze can cover it — you earn one for every seven days in a row, and hold at most two.
Unlimited boards, untimed and unscored. Depth comes from density and structure, not from a bigger palette — every tier is still four colours.
One duel at a time, the same puzzle for both of you, twenty-four hours to answer. Win, lose or draw goes into a history you can both read.
Past boards, playable whenever. Solving one leaves your streak exactly as it was — the archive is for catching up, not for repairing a run.
Getting faster
Tapping a node without choosing first cycles through all four. Select from the palette and each tap is one move instead of up to four. Long-press clears a node outright.
Find the node touching the most others and colour it first. Every neighbour it constrains is a decision you no longer have to make later.
A node whose neighbours already show three different colours has exactly one colour left. There is nothing to think about — place it, and watch what it forces next.
A ring with an even number of nodes takes two colours, alternating. An odd ring always needs three, no matter how you arrange it. Counting first saves undoing later.
When two joined nodes match, the red ring is on the one you just placed. It is telling you which decision to take back — usually the one before it, not the one you are looking at.
The details
What we left out
No advertising and no third-party analytics — neither is built into the app, so there is nothing to opt out of. There is no email address and no password either: your device gets an anonymous ID and a friend code, and that is the whole account. Crash reports go to our own server in Frankfurt rather than to a tracking vendor.
A note from me
There is a theorem that went unproved for 124 years: four colours are enough for any map you can draw flat. However many countries, however many borders — four will always do.
I read about it a few years ago and could not stop turning it over. One rule. No instructions. A board that is never impossible and rarely obvious. It was asking to be a game.
So I made one. Evenings and weekends, by myself. Every board, every colour, every line of the server it talks to.
And I kept it small on purpose. No advertising, because I did not want to build the part that puts it there. No account, because handing over an email to play a puzzle is an indignity. No analytics, because I would rather not watch you.
Play it, and if something is wrong, write to me. It is one inbox, and I read all of it.
FILL: your name — this is the one place on the site where it is yours to sign
Today's board
Free to play · No ads · No sign-up